. K lets start on the most obious. the hair. im not really sure how that's possible, or what it even is. the hair needs some definite work. anatomy, on a scale of one to ten: -7 the back legs are just so incorrect on the new one. so, so incorrect. paws. both of them aren't very realistic, but the first one is much better. clothes: They seem WAYY to flat. like really tight spandex on a furless creature.nevermind putting clothes on something like that is next to impossible. background: definite improvement. perspective; pretty bad. its jumping forward, so the hair would not look like that, or the fur, or the tail, or the clothes. you can see both shoulders even though its a side view. HIGHLIGHTS/SHADING: okay. highlights need a lot of work. shading is off too.
Hello, I stumbled across your art while surfing dA and decided to write a critique. ^^
I'll say there are big improvements here but like all artists, there are ways to improve. ^-^ First the hair, I noticed in both versions of the picture the brown portion of the hair is always flat at the top, you shouldn't add lineart where the top of the head is, and with the color using a smudge tool can create that color changing look. The long part of the hair seems pretty stiff, adding more waves can make it look more bouncy and flowy, like real hair. Also, nobody's hair is that perfectly groomed, try drawing some loose strands of hair here and there. going down to the tip.
Next, I'll hit the anatomy. The forehead is out of proportion, it shouldn't be so tall, it makes the head look more like an oval. The eye is also out of proportion as well, just make a little bit smaller. The curve making the bridge of the nose doesn't curve in that far, just make it a little less curvy. The front and hind legs looks really good for the canine anatomy, just make the bottom part of the legs a little thicker.
Last thing is the clothing, you should add wrinkles to give it more of a realistic feel. I can see wrinkles at the bottom of the sleeves and the pantlegs but wrinkles are all throughout the clothing. It also looks like the clothes are attached to the body, adding wrinkle shape to the outline is a simple fix.
anatomy, on a scale of one to ten: -7
the back legs are just so incorrect on the new one. so, so incorrect.
paws. both of them aren't very realistic, but the first one is much better.
clothes: They seem WAYY to flat. like really tight spandex on a furless creature.nevermind putting clothes on something like that is next to impossible.
background: definite improvement.
perspective; pretty bad. its jumping forward, so the hair would not look like that, or the fur, or the tail, or the clothes.
you can see both shoulders even though its a side view.
HIGHLIGHTS/SHADING: okay. highlights need a lot of work. shading is off too.
I'll say there are big improvements here but like all artists, there are ways to improve. ^-^ First the hair, I noticed in both versions of the picture the brown portion of the hair is always flat at the top, you shouldn't add lineart where the top of the head is, and with the color using a smudge tool can create that color changing look. The long part of the hair seems pretty stiff, adding more waves can make it look more bouncy and flowy, like real hair. Also, nobody's hair is that perfectly groomed, try drawing some loose strands of hair here and there. going down to the tip.
Next, I'll hit the anatomy. The forehead is out of proportion, it shouldn't be so tall, it makes the head look more like an oval. The eye is also out of proportion as well, just make a little bit smaller. The curve making the bridge of the nose doesn't curve in that far, just make it a little less curvy. The front and hind legs looks really good for the canine anatomy, just make the bottom part of the legs a little thicker.
Last thing is the clothing, you should add wrinkles to give it more of a realistic feel. I can see wrinkles at the bottom of the sleeves and the pantlegs but wrinkles are all throughout the clothing. It also looks like the clothes are attached to the body, adding wrinkle shape to the outline is a simple fix.
I hope I helped ^^,
*TheFelineLife
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